> > The theory here is that there are only a few ways to move > > items to and > > from players.. right? Get, drop, give, steal, and load are the > > most > > common. However, all of these functions rely upon a standard function > > to > > do the real work. At the lowest level these functions are probably > > called > > obj_from_char(...) and obj_to_char(...). > > > > --Paul > > > > Paul is right: > The only truly required > step would be to save after the obj_from_char (...) then you cover dropping > and what-not and leave the obj_to_char(...) save up to the pc. > > Ted > > Ted_Webster@msn.com > On most muds this will lag even more than doing a save all for every save. When a player types 'wear all' he will get saved 3-10 times. And since 'wear all' is a fequentky used command..........
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