Heh.. here ya go.. I made this to work with my mud so i can't guarantee that it will work with any other.. You might have to change some things because are now running CircleMUD in C++ which allows the other comment type and also allows me to declare the give_obj in the middle of the function.. Also, I doubt the pipe codes would work good on any other system ;).. good luck.. BTW: i'm still looking for mobprogs patched to work with circle3.0.. can anyone help? thanks.. Andrew ArchaicMUD - xanadu.rsabbs.com 6969 -----------------cut------------------ void equip_newbie(char_data *vict) { obj_data *obj; // Determine EQ by Class switch(GET_CLASS(vict)) { case CLASS_WARRIOR: int give_obj[]={0,0,0,0,0,-1}; break; case CLASS_MAGE: int give_obj[]={0.0.0.0.0,-1}; break; case CLASS_CLERIC: int give_obj[]={0,0,0,0,0,-1}; break; case CLASS_THIEF: int give_obj[]={0,0,0,0,0,-1}; break; case CLASS_MONK: int give_obj[]={0,0,0,0,0,-1}; break; case CLASS_PALADIN: int give_obj[]={0,0,0,0,0,-1}; break; case CLASS_ANTI_PALADIN: int give_obj[]={0,0,0,0,0,-1}; break; default: int give_obj[]={-1}; break; } // Equip Character int i; for (i = 0; give_obj[i] != -1; i++) { obj = read_object(give_obj[i], VIRTUAL); obj_to_char(obj, vict); } // Tell Character send_to_char("|15As you are born into the world, you gain possession of items",vict); send_to_char("|15that have been passed down in your family generation after",vict); send_to_char("|15generation... May the gods protect you.\r\n",vict); }
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