Well, here is my latest problem... I have done what Jeremy suggested with bpl8's socket_close function to fix the fail-the-passwd-attempt-to-throw-off-players bug (by copying close_socket, renaming it close_badpwd, removing the offending code at the end, and setting up a CON_BADPWD state.) Now I get another bug... I repeat the attack (I login in, pwd, in CON_PLAYING state), then login in again and fail the passwd attempt. Instead of closing the connection, the connection is still ESTABLISHED (as per netstat), and the first bit of input I give the hung socket throws me off. Now the REAL bug. If I just sit on the hung socket, and when my legit player goes to quit, BAMN. Instant socket closure for both sessions. The "legit" session does not get the 0-5 menu as normal, just the cold "Connection closed by foreign host" thing. Now, is the code at the end of close_socket hiding a subtle bug, or did I introduce one in my close_badpwd code (which is an *EXACT* copy of eclose_socket, execept for the code after the comment at the end)? This one bug has REALLY got me stumped.... TIA, Mark Crichton macricht@indyunix.iupui.edu (Wow....just got an idea for the eq. globbing problem. Got to check if it will work now....)
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