On Mon, 7 Aug 1995, root wrote: > Hello, > > I was wondering if anyone has ever tried to inccorporate file transfer into > CircleMud 2.20 code? > > I realize that you can't simply send file transfers over the raw telnet, > unless you use Zmodem or something. But, if possible, I'd like to be able to > have the file transfers going on in the backgroud, so that the players can > go about their business mudding. > One question. Why?!? Any client is capable of suspension, allowing you to set up a few background scripts from your shell. A few seconds to type it in, launch them, then bring the mud client back to the foreground. Once the scripts are completed, a message will be sent to the job in the foreground. Adding capabilities like that to your code, is to invite hackers/crackers to attempt tomfoolery with your system.
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