>> Hi all another question.. Below is the stats on a char.. which crashes >>the mud >> everytime the PC tries to kill a fido.. >> >> My first thought was possibly the PC name, any Ideas?? >> >> anyhow the char is going to be re-done with a new name... to see if that one >> fixes the problem. Why don't you get a good source level debugger like gdb and see where and why it crashes: compile with debugging turned on: gcc -ggdb will work for gcc run the server under the debugger: gdb bin/circle gdb> run ....mud output.... then go crash the mud, gdb should catch where it died gdb> where to see a stack trace of where the mud died. -- Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe C-Beams gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese Momente werden verloren sein in der Zeit...so wie Traenen im Regen. Zeit zu sterben...
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