Ok, circle 2.2... A 1st level charcter, with no skill in disarm does not disarm. However, a 4th level charcter, with max skill in disarm does not disarm either. A God will always disarm, however... code to follow: percent = number(1, 101); /* 101% is a complete failure */ prob = GET_SKILL(ch, SKILL_DISARM); if (percent > prob) { act ("You failed to disarm $s.", FALSE, ch, 0, victim, TO_CHAR); } else { disarm(ch, victim); } } Help? Advice? --Ziz, NetShamen
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