>> > How would one begin a game by calling 'circle' directly? For me, it sits >> > there and I don't know how to actually start playing. There a keypress >> > or something? >> >> The reason it's sitting there is it's running as a foreground task. >> You'll need to find some way to run another task. I'm working on my home >> linux machine, so I just hit alt-f2 to start another virtual terminal. >> If you have a second terminal connected, you could use that one to telnet >> in. If you're working on a remote system, I think the easiest way to do >> this is run tintin on your local system. Use one session to telnet to >> the mud system account, and another session to connect to the game port. >> I can't remeber the standard telnet port (brainfart), I think it's 23 or 24. > >I have no problems executing a background task; often I 'autorun &' if >the process was somehow halted and the server didn't compensate. And I >just telnet 0 4000 to get into the MUD (using the port suffix appropriate). > >However, my question is how would I call up a game of CircleMUD while I >was in the debugger? "circle" runs fine on its own, but it's a matter of >calling up a game of it. Unless I run the debugger as a background process. think of the debugger as a shell in which you run the mud at your unix prompt type: unix> gdb bin/circle .... this will produce a bunch of text and ultimately a prompt like: (gdb) at this prompt you type run: (gdb) run you will now see all your normal mud booting output scrolling by Now either go to a different teminal/window or a different machine and telnet to the mud as normal remeber the mud must be compiled with the -ggdb debug flag - this is all assuming you are using gcc and gdb. -- Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe C-Beams gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese Momente werden verloren sein in der Zeit...so wie Traenen im Regen. Zeit zu sterben...
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