> >I've been thinking of ways to implement multiclass characters in the >MUD. I could easily use one of the extra variables and, assuming it to >be 8-bit, assign it as an 8-bit class indicator. If it's 16, I can add a >couple of races in there (in case there was something kinky going on.. >GRIN). I haven't thought about it much otherwise, though. >o A single level/experience, and each additional level the player can ^^^^^^^^^^^^^^^^ this would be the mothod I want to imp. However, should the classes be stored in a bitvector? And should there be a variable for each level or would an array be easier to deal with in code?
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