Re: mlticlass

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 08/22/95


>
>I've been thinking of ways to implement multiclass characters in the 
>MUD.  I could easily use one of the extra variables and, assuming it 
to 
>be 8-bit, assign it as an 8-bit class indicator.  If it's 16, I can 
add a 
>couple of races in there (in case there was something kinky going on.. 

>GRIN).  I haven't thought about it much otherwise, though.


>o A single level/experience, and each additional level the player can 
   ^^^^^^^^^^^^^^^^

this would be the mothod I want to imp.  However, should the classes be 
stored in a bitvector?  And should there be a variable for each level 
or would an array be easier to deal with in code?



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