How many people out there have implemented languages? I just put them in today, and was wondering if anyone has any suggestions for my code. I'm a little shakey on text manipulation, so if anyone notices some real gaffs I made here, I'd apprectiate being set straight. I'll include everything you need to "make it go" in case anyone wants to test it, or actually use it... it does work, I'm just not sure if I've gone about it in the most efficient way, thus I'm posting it here to see what others have to say... Some notes: I use skill slots to hold language ability, this coincides very nicely with my learn_by_use code (stripped out of this example). If you try to use this, you'll need to make the appropriate entries in spells.h (I use 190+ for langs), also, you'll need to change one of the spares in the player structure to be "speaking". Oh, you'll also need some way to toggle what language you're speaking, you could use a simple do_speak command or something, I'm not finished putting this all in yet, so I just made an entry in do_set to toggle the person's current lang like: "SPEAKING(vict) = value" --snip-- /* spells.h */ #define LANG_COMMON 190 #define LANG_ELVEN 191 #define LANG_DWARVEN 192 #define LANG_TROLLISH 193 #define LANG_HALFLING 194 /* this would fit best in utils.h */ #define SPEAKING(ch) ((ch)->player_specials->saved.speaking) /* this would fit best in constants.c */ const char *languages[] = { "common", "elven", "dwarven", "trollish", "halfling", "\n" }; /* the rest would fit best in act.comm.c i guess */ void garble_text(char *string, int percent) { char letters[] = "aeiousthpwxyz"; int i; for (i = 0; i < strlen(string); ++i) if (isalpha(string[i]) && number(0, 1) && number(0, 100) > percent) string[i] = letters[number(0, 12)]; } ACMD(do_lang_say) { char ibuf[MAX_INPUT_LENGTH]; char obuf[MAX_INPUT_LENGTH]; int ofs = 190; /* offset - should be first language */ struct char_data *tch; skip_spaces(&argument); if(!*argument) { send_to_char("Say what?\r\n", ch); return; } strcpy(ibuf, argument); /* preserve original text */ garble_text(ibuf, GET_SKILL(ch, SPEAKING(ch))); for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room) { if (tch != ch && AWAKE(tch) && tch->desc) { strcpy(obuf, ibuf); /* preserve the first garble */ garble_text(obuf, GET_SKILL(tch, SPEAKING(ch))); if (GET_SKILL(tch, SPEAKING(ch)) < 1) sprintf(buf, "$n says, in an unfamiliar tongue,\r\n '%s'", obuf); else sprintf(buf, "$n says, in the %s tongue,\r\n '%s'", languages[(SPEAKING(ch) - ofs)], obuf); act(buf, TRUE, ch, 0, tch, TO_VICT); } } sprintf(buf, "You say, in the %s tongue,\r\n '%s'", languages[(SPEAKING(ch)- ofs)], argument); act(buf, TRUE, ch, 0, 0, TO_CHAR); } --snip--
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