Hmmm. I have had my prompt set up with both player and opponent condition for some time (3 weeks now, I suspect) and haven't had a single problem. I prototype the char_diag function (which, instead of diag_char_to_char, just returns a single descriptor, but I kept both routines ;), and if the player is fighting then the description will show as though you looked at the opponent. In fact, the player description is shown as a single "Condition: excellent" after the expanded prompt. The prompt itself is expanded much more; there's still the Hits/Mana/Move display but it's "Move: xxx Mana: xxx", etc. I haven't had any problems, aside from the color routines I mentioned before. Unless you're accessing a null descriptor or something. <shrug>. Mobiles cannot see colors nor have prompts, though I might somehow implement something to assimilate prompts and colors during switches.
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