On Sun, 27 Aug 1995, Daniel W. Burke wrote: > I know lots of muds have teleport rooms.... but I can't for the life of > me figure out how to code it.... Why not add an extra descriptor to the room descriptors? Add the capability to define variables, such that: sign~ "KEEP OUT." ~ S might read: :teleport~ You catch the glimpse of a sign that reads "KEEP OUT" as you feel yourself whisked away to elsewhere... ~ 3010 S This might make things easy to code, but difficult to port to other systems of course.
This archive was generated by hypermail 2b30 : 12/18/00 PST