Hi, Here we go ... for (i = 0; i < 6; i++) { attempt = number(0, NUM_OF_DIRS - 1); /* Select a random direction */ if (CAN_GO(ch, attempt) && !IS_SET(ROOM_FLAGS(EXIT(ch, attempt)->to_room), ROOM_DEATH)) { act("$n panics, and attempts to flee!", TRUE, ch, 0, 0, TO_ROOM); if (do_simple_move(ch, attempt, TRUE)) { send_to_char("You flee head over heels.\r\n", ch); if (FIGHTING(ch)) { ^^^^^^^^^^^^^^^^^^^ BUG BUG BUG BUG BUG because do_simple_move will stop_fighting if ch and his fighting-partner are no longer in the same room. I removed it but inserted at the beginning of the function: ACMD(do_flee) { int i, attempt, loss, hit, level; if (!FIGHTING(ch)) { act("$n panics but nobody knows why!", TRUE, ch, 0, 0, TO_ROOM); send_to_char("Easy! Easy! Don't panic, nobody is fighting you.\r\n", ch); return; } Cat@NoMUD.
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