Hi guys, I think this code has a bug too. Becase, In do_flee , there is an exp calculation for flee.So if you change like those, then you skip this calculation, bye....... R. Engur Pisirici On Sat, 2 Sep 1995, Katzlberger Thomas wrote: > > Hi, > > Here we go ... > > for (i = 0; i < 6; i++) { > attempt = number(0, NUM_OF_DIRS - 1); /* Select a random > direction */ > if (CAN_GO(ch, attempt) && > !IS_SET(ROOM_FLAGS(EXIT(ch, attempt)->to_room), ROOM_DEATH)) { > act("$n panics, and attempts to flee!", TRUE, ch, 0, 0, TO_ROOM); > if (do_simple_move(ch, attempt, TRUE)) { > send_to_char("You flee head over heels.\r\n", ch); > if (FIGHTING(ch)) { > ^^^^^^^^^^^^^^^^^^^ > BUG BUG BUG BUG BUG > > because do_simple_move will stop_fighting if ch and his > fighting-partner are no longer in the same room. > > I removed it but inserted at the beginning of the function: > > ACMD(do_flee) > { > int i, attempt, loss, hit, level; > > if (!FIGHTING(ch)) > { > act("$n panics but nobody knows why!", TRUE, ch, 0, > 0, TO_ROOM); > send_to_char("Easy! Easy! Don't panic, nobody is > fighting you.\r\n", ch); > return; > } > > Cat@NoMUD. > > >
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