Heres a question for you Circle 3.0 gurus: I am presently attempting to code a gain command on my mud, so mortals will not gain automatically upon receiving x amt of xps. In attempting to code this I entered the file limits.c and made some beggining changes to the function gain_exp(). If I comment out the GET_LEVEL(ch) += 1; line the mud works well until you strike a blow that would give you adequate experience to advance a level. At that point the mud freezes (literally). What I would like to do is, rather than have GET_LEVEL(ch)+=1, use a global variable named credit that is boolean in nature. IF the mortal has sufficient xps - set his credit=true, else stay at default of false. In examining the code I found that if I commented out the entire while structure including the GET_LEVEL(ch)+=1; the code works fine and a mortals xps simply goes negative. This while structure looks something like this: while (GET_LEVEL(ch) < LVL_IMMORT-1) { GET_LEVEL(ch)+=1; advance_level(ch); ... If anyone knows why the GET_LEVEL(ch)+=1 causes the mud to crash when removed from the above while structure I would be eternally grateful. Temporarily Puzzled: ________________________________________________________________________(_) (_) Glenn Campbell Voice:902-564-3660 (136) | | | Computer Systems Specialist Fax:902-562-6113 | | | Canadian Coast Guard College Voice Mail:902-565-6563 (20 seconds) | | |________________________________________________________________________) (_)
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