You recently wrote: > a) Races - It seems every MUD would want different races! > b) APR - Wouldn't you want to have different Attacks per Round for > different classes/races/levels of players and mobs? These should be > stock issued. > Has anyone implemented the above and would like to share their code or > method of implementing? > Well, I got Races up within around 8 hours of coding (6 races) and just added two more due to "popular demand". APR took another 6 hours or so (with breaks, of course) <g> Both for players and for mobs (I just emailed it, so you can just snatch that code from my other message). anyway, I decided to admin my own mud _because_ I wanted to code stuff, not just worlds. However, if you're interested, I could upload the latest version of LostLands (APR, Races, look-in-direction, ranged-attack, multi- class, and implemented 'room-to-grow' (3 AFF flag-sets, 3 MOB/PLR flag-sets, 2 PRF flag-sets), and a few more chat channels and other random junk like socials). Now all I need are builders... *sigh* -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> For more, check out http://www.csua.berkeley.edu/~bhchan NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant "If you're going under 100kph, you might as well stand still"
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