Hello all. Instead of responding to each of you individually, I will respond to you as a group, since you all had a common response. <<<<<< Your response, in general, is that Circle provides the Basic functionality, and is not intended to add "features" like APR and Races. It is up to each implementor to add his/her own set of features. <<<<<< I agree with what you have to say, BUT, I would respond with this. It seems like it would be fairly easy to implement a configurable, paramterized file (or files) that define the behavior of your MUD. The system, in effect, already does this for many things. Such as objects, mobs, zones, etc. Why not add new input file types that further define your world? Why hard code classes in an array? Why not use input *paramterized* files. Extend this out to APR and races (and many other areas i am sure), and Circle could behave as it does TODAY, or with a simpleton [or someone lazy like me :)'] writing a configuration text file, add APR and races and classes and spells and much more. My point is that there are certain aspects of the game that are "hard wired" and should be more extendable for non-coders. Maybe YOUR POINT is that we don't want to make it so Joe Schmoe, with no programming background, should be able to setup a MUD and have the flexability. Please don't get hung up on APR and races as my argument, so much as making Circle more configurable. I am sure us hackers would want to replace anything that was developed anyways, so this is probably a good time for me to say we must agree to disagree. Glenn
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