On Fri, 27 Oct 1995 Glenn_Ford@occshost.nlm.nih.gov wrote: > a) Races - It seems every MUD would want different races! > b) APR - Wouldn't you want to have different Attacks per Round for > different classes/races/levels of players and mobs? These should be > stock issued. I always thought that CircleMUD was meant to be very flexible. Not everyone wants the same races, nor wants to implement multiple attacks the same way. So instead of forcing something on the implementor by putting in the "stock" circleMUD, it's left to the individual. Graham Gilmore
This archive was generated by hypermail 2b30 : 12/07/00 PST