> > you have to modify. To give you an idea we have 12342 events pending with > > 18504 allocated and we only have 230 mortals on (we run as high as 300, but > > hey it's a slow Saturday). Now keep in mind this isn't a Circle code base > > but is Diku modfied to hell and back. So, again my question, "Exactly, how > > far do you want to go with this?" > > > John T. Cox > > Would you describe the system that you use that supports this many > players at once? > Well, believe it or not a Pentium 90, 48MBs ram, about 3GB of SCSI drives and a PCI bus network card. We just upgraded some stuff so I'm not sure about everything, but the network we run off of is wired for UC12, but I think they're only using bandwidth for 3 T1s. The OS is Linux, it's been incredibly stable, and since the hardware upgrade we only lag when there's more than a recompile going on, and we have a huge server (dms is like 3.9 MB). Now to get over 256 connections we had to do a recompile of the GCC libs and then the kernel (major pain in the ass). Someone else asked: > hmmm.... I have a couple of questions about your event driven server. > Would you mind replying to the list? > how do you store your events? > what type of queue do you use? (hash table esque indexed on time?) > how do you add your events? > how do you go about firing them? > thanx for your time. Let me check and see how much information I can divulge. -- ============================================================================== John T. Cox - Supervisor | jtcox001@homer.louisville.edu IT, Resource Centers | jtcox001@starbase.spd.louisville.edu "Oh yeah!, Well I'm Princess Angelina| jtcox001@ulkyvx.louisville.edu Contessa Louisa Francesca Banana | jtcox001@ulkyvm.louisville.edu Fanna Bo Besca the Third!" - Dot | http://www.spd.louisville.edu/~jtcox001 ==============================================================================
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