Personally I like the imaginary part of muds, no graphics. That's what makes it so interesting and a lot of fun. I hope muds never get graphical. Plus, imagine a sound every time you open a door, enter a room etc. Pretty annoying when u've heard it 2000 times. :) Just my penny //Mogwai of Darklord On Tue, 21 Nov 1995, Katzlberger Thomas wrote: > > Hi all, > > For a while I am thinking about implementing a HyperMud. > > That is a Multimedia MUD with standing pictures and sounds > that get played whenever e.g. a Player opens a door, unlocks > a door, casts a spell, enters a room or whatsoever. > > The modifications to be done on the circle server are minnimal, > the hard thing is the MUDShell (client). My first prototype is > in alpha. > > Just wanted to ask, what you guys out there think about that... > > Cat. > --- > _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ > _/_/ _/_/ > _/_/ Thomas Katzlberger _/_/ > _/_/ katzlbt@vuse.vanderbilt.edu _/_/ > _/_/ @aBlackNeXT.called.garfield _/_/ > _/_/ http://www.vuse.vanderbilt.edu/~katzlbt/ _/_/ > _/_/ _/_/ > _/_/ "You can tune a file system, but you can't tune a fish." _/_/ > _/_/ UNIX man page for tunefs. _/_/ > _/_/ _/_/ > _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ >
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