Re: MobProg (fwd)

From: Ben Leibig (leibig@robin.bvsd.k12.co.us)
Date: 11/22/95


On Wed, 22 Nov 1995, Billy H. Chan (~{3B:FH;~}) wrote:

> > From: Ben Leibig <leibig@robin.bvsd.k12.co.us>
> > 
> > 1: I have  doorman i want him to open the door when someone walks into 
> > the room and close it when someone walks out
> > I can get him to open it but prog_act doest recognize the leaves east so 
> > i cant use that.  The otehr thing i could ahve him do is open the door, 
> > wait 10 seconds, and close it.  But there is no mobprog wait command 
> > eather.  
> 
> A quick hack... have an invisible (some muds provide 'ethereal' mobs that
> can't be seen/attacked/etc.. just do mobprogs) on the other side that
> closes the door when someone enters... it'll try to close the door even
> when it's closed, perhaps, but then, only the mob would get the "but it's
> closed' message.
> 
Prolem there is you cant haev it work the other way.  Ie have a doorman 
on each side who opens the door or have a doorman  ahh nevermind.  I 
guess that could work.



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