Hi ya, just went and cut/pasted Daniel Burke's Teleport code into my mud. Pretty good... but a few notes: You have to extern int pulse in handler.c You have to extern char_data *character_list in utils.c OTher then that, it should compile clean. A more stylistic issue, I went and changed the format so that a teleporting room is made in the door/extra descriptions area of a room definition. To me, it made more sense there then to hack the zone-flags-sector line. Anyway, happy teleporting. -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> MechWarrior II Addict Red Planet Veteran (Blocker) "Argh! My 'O' key is broken!!" - famous last words "If you're going under 100kph, you might as well stand still" - Strom
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