Re: a few notes on using Daniel's Teleport code

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 11/22/95


You wrote: 
>Hi ya, just went and cut/pasted Daniel Burke's Teleport code into
>my mud. Pretty good... but a few notes:
>
>You have to extern int pulse in handler.c
>You have to extern char_data *character_list  in utils.c
>
DOH!  Knew I'd forget something :P


>OTher then that, it should compile clean.
>A more stylistic issue, I went and changed the format so that
>a teleporting room is made in the door/extra descriptions area
>of a room definition.   To me, it made more sense there then to
>hack the zone-flags-sector line.

shrug... that's how it was done in sillymud, so I just used the same 
thing... I've seen a few other muds use the same format, so I figured 
might as well stick with something some builders would already know :)



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