You wrote: >Hi ya, just went and cut/pasted Daniel Burke's Teleport code into >my mud. Pretty good... but a few notes: > >You have to extern int pulse in handler.c >You have to extern char_data *character_list in utils.c > DOH! Knew I'd forget something :P >OTher then that, it should compile clean. >A more stylistic issue, I went and changed the format so that >a teleporting room is made in the door/extra descriptions area >of a room definition. To me, it made more sense there then to >hack the zone-flags-sector line. shrug... that's how it was done in sillymud, so I just used the same thing... I've seen a few other muds use the same format, so I figured might as well stick with something some builders would already know :)
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