> Last note: the OLC system by Samedi has been working at Cities for about > 3 weeks. We have only run into a few small problems with > editing mobs -- but have had no problem with creating new mobs, > objects, or areas. It has been tested in limited fashion but > is going into widespread use VERY soon. The OLC package took > under an hour to install on 2 muds that I know of even taking > time to add specific flags for each mud. > Darksword > Imp of Cities of Glory > bucket.ualr.edu 4000 Whoah! Where is this? I've been hacking at a zedit for years it seems and don't want to spend double that on an medit... ObCode: In the sillymud teleporters, I've looked at the code and it seems like theres a discretacy between the 'help' section and the db section. If you look, there are only 7 argments on the room-sector line, where as, in the db.c area, it reads up to t + 7 (or t+6 and an if-flag)...which leads to the question: What indeed does the tele_mask Count do?? have a happy t-day. -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> MechWarrior II Addict Red Planet Veteran (Blocker) "Argh! My 'O' key is broken!!" - famous last words "If you're going under 100kph, you might as well stand still" - Strom
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