On Thu, 23 Nov 1995, Billy H. Chan (~{3B:FH;~}) wrote: > > Last note: the OLC system by Samedi has been working at Cities for about > > 3 weeks. We have only run into a few small problems with > > editing mobs -- but have had no problem with creating new mobs, > > objects, or areas. It has been tested in limited fashion but > > is going into widespread use VERY soon. The OLC package took > > under an hour to install on 2 muds that I know of even taking > > time to add specific flags for each mud. > > Darksword > > Imp of Cities of Glory > > bucket.ualr.edu 4000 > > Whoah! Where is this? I've been hacking at a zedit for years it seems and > don't want to spend double that on an medit... > > ObCode: In the sillymud teleporters, I've looked at the code and it seems > like theres a discretacy between the 'help' section and the db section. > If you look, there are only 7 argments on the room-sector line, where as, > in the db.c area, it reads up to t + 7 (or t+6 and an if-flag)...which leads > to the question: What indeed does the tele_mask Count do?? > have a happy t-day. > -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> > MechWarrior II Addict Red Planet Veteran (Blocker) > "Argh! My 'O' key is broken!!" - famous last words > "If you're going under 100kph, you might as well stand still" - Strom > ftp.clark.net/pub/samedi/obuild.tar.gz Zone editor is back on hold while I work on some goodies for the mortals, but should get back on track soon. The shop editor..well...that's pretty low on my priority list :) Sam
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