Re: Graphical Muds and Samedi's OLC (fwd)

From: Sammy (samedi@clark.net)
Date: 11/23/95


On Thu, 23 Nov 1995, Billy H. Chan (~{3B:FH;~}) wrote:

> > Last note:  the OLC system by Samedi has been working at Cities for about 
> >             3 weeks.  We have only run into a few small problems with 
> >             editing mobs -- but have had no problem with creating new mobs,
> >             objects, or areas.  It has been tested in limited fashion but 
> >             is going into widespread use VERY soon.  The OLC package took
> >             under an hour to install on 2 muds that I know of even taking 
> >             time to add specific flags for each mud.  
> > Darksword 
> > Imp of Cities of Glory
> > bucket.ualr.edu 4000
> 
> Whoah!  Where is this?  I've been hacking at a zedit for years it seems and
> don't want to spend double that on an medit...
> 
> ObCode: In the sillymud teleporters, I've looked at the code and it seems
> like theres a discretacy between the 'help' section and the db section.
> If you look, there are only 7 argments on the room-sector line, where as,
> in the db.c area, it reads up to t + 7 (or t+6 and an if-flag)...which leads
> to the question: What indeed does the tele_mask Count do??
> have a happy t-day.
> -Billy H. Chan	~{3B:FH;~}		    <bhchan@csua.berkeley.edu> 
>  MechWarrior II Addict		Red Planet Veteran (Blocker)
>  "Argh! My 'O' key is broken!!" - famous last words
>  "If you're going under 100kph, you might as well stand still"  - Strom
> 
ftp.clark.net/pub/samedi/obuild.tar.gz

Zone editor is back on hold while I work on some goodies for the mortals, 
but should get back on track soon.  The shop editor..well...that's pretty 
low on my priority list :)

Sam



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