i've been running into a bit of trouble with mis-alloced memory. but this just started when i 'patched' in the circle 3.00 bpl9 code, if a player sets his title, and saves, the title clears, (but only after he saves), sometimes when he sets the title the mud crashes with a gdb trace like this: (gdb) where #0 0x60009d6d in end () #1 0x3df68 in do_set (ch=0xbffff8ac, argument=0x3df68 "U\211e\201l\230\013", cmd=-1073743812, subcmd=256344) at act.wizard.c:2216 #2 0x6f2e5 in set_title (ch=0x1a9a00, title=0xbfffee80 "why?") at limits.c:155 #3 0x3e958 in do_set (ch=0x1a9a00, argument=0xbffff8ab " player mobius title why?", cmd=243, subcmd=0) at act.wizard.c:2422 #4 0x668a3 in command_interpreter (ch=0x1a9a00, argument=0xbffff8a8 "set player mobius title why?") at interpreter.c:706 #5 0x2659 in game_loop (mother_desc=3) at comm.c:525 #6 0x1766 in init_game (port=4000) at comm.c:219 #7 0x1664 in main (qargc=3, argv=0xbffffc6c) at comm.c:190 sometimes i wont even get stack traces with this much info, usually they're just: (gdb) where #0 0x60009d6d in end () #1 0x0 in ?? () (gdb) any help, is some help, thanks lots Steve quickey@cyberverse.com
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