On Wed, 21 Feb 1996, Brian Jones wrote: > ch->in_room usualy references the room the player is in. Before I had > thought that this was the vnum. If you where in room 3001 then > ch->in_room was equal to 3001 > > But after having trouble with the code I'm doing now I decided to print > ch->in_room at the begining of the procedure to see what it was equal > to.. two rooms 3012 and 3018 I think had ch->in_room to be 38 and 42.. > > So how do I calculate ch->in_room? Does it change for one room when > modifications are made to the zone or more zones added? And I haven't > found yet how to reference the vnum of the room directly (I probably will > soon) but I'd like to know how ch->in_room works ... thanks for any help > in advance. When circle reads the rooms, mobs, and objects into memory, it converts them to real numbers (though saving a reference to the correct virtual number). ch->in_room is a real number, meaning if you're in room 3001 and 3001 was the 30th room read into the system, ch->in_room will be 30. To get the virtual room number, use real_room(ch->in_room). You can also get it from the variable world[ch->in_room].number. Sam
This archive was generated by hypermail 2b30 : 12/07/00 PST