Hi Jazz fans! I just sought the place in code where there is considered whether to load a mobile or an object into given room or not. There is a check if mob_index[x].number is lower than the arg2 in reset command. What makes me amazed is that the number is increased whereever a mobile is been loaded and it's pretty horrible to calculate the max number in zone reset. Has anyone dealt with the problem already? I thought of changing the max number to depend on zone, not considering the whole universe. So we have to count the mobs in the current zone first to know the max number available. Has the mob_index[].number any sense then at all? anyone? regards, margus
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