The other problem is with the static arrays of mobiles and rooms etc. Well, when a new object is created using OLC it is just added to the proto array and using the fast algorithms is no further available. We have to use linear check to get the object. However, we can sort the array after a new object has been added and recalculate the in_room variables and all but it produces a major lag when a hasty immo decides to create coupla of things before starting to set descs etc. I suppose. What about changing the data structures to say trees? or lists or whatever? What do you folk think about it?
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