> > I am pplaying around with the combat system but what i am woundering is how > exactly does the extra effects fields on objects load in. I dont see anywhere > in do hit where it checks to see if you have dam bonuses or hit bonuses > what i am trying to make is a fucntion where you pass in the charcter and it > returns the % bonuse(slightly diffrent system) of the character. Hence all > the combat figureings will be in one place. HOw do i look to see if the player > has any special effects objects without checking each position? > > The mud does it for you. When a piece of eq is equipped, it checks an objs stats then applies it to a char. Hence, if you wield a +2 damroll sword, the char's GET_DAMROLL is increased by 2. So, APPLY_DAM and APPLT_HITROLL etc are all taken care of before it even hits the combat code. It just checks GET_DAMROLL and GET_HITROLL because the weapon applys are tacked onto the actual character.
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