> > Oh while i am posting one quick question. > Is there a way to determine how meny people a target is fighting. > > for(tmp = world[target->in_room].people; tmp; tmp = tmp->next_in_list) if(FIGHTING(tmp) == target) ctr++; That would do it if I'm thinking right, I'm not sure if the next_in_list is right though, I'm not at my home pc, but it wpould be the struct to advance to the next in the list, of coutrse. So... if a mob had 5 people attackoing it, run that and ctr would = 5 Hades
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