On Fri, 22 Mar 1996, Edward Beheler wrote: > > I am sure that some of you already know this, but as I was using my mud > > while invisible, I saw one of the players pick up a cursed item.....then > > he proceeded to buy a bag, and put the cursed item in the bag and junk > > the bag along with the cursed item........Is there a fix for this cheesy > > method of getting around cursed items?? > Some muds i've played on get around this by not allowing you to > put cursed items into containers.. alternatively, you could make > containers more expensive than 'curse removal' scrolls. Well, I played a MUD that simply cursed the CONTAINER (bag), when you put an item in it... The idea here is to check when removing cursed items from the bag, if there are still cursed items in it, and allso check wether the bag is cursed or not in the .obj files when you remove a cursed item from it... alternatively you could make a counter for container items with indicated wether or not it was cursed (and monitored num. of cursed items in it)... It's all up to you.. but this seems pretty much obvious to me, to be the best solution, all you have to do is to code it *grin* Regards, Con. d. -- *************************************************************************** * * Visit my homepage: * * Rasmus Rønlev DOEK'94 * http://www.econ.cbs.dk/people/raro94ab * * Student instructor * Visit my Multi User Dungeon (MUD): * * * ns3.ptd.net 5000 or 198.80.46.3 5000 * *************************************************************************** * * * Student, B.Sc in Computer Science and Business Administration * * * ***************************************************************************
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