> Well, I played a MUD that simply cursed the CONTAINER (bag), when you put > an item in it... The idea here is to check when removing cursed items > from the bag, if there are still cursed items in it, and allso check > wether the bag is cursed or not in the .obj files when you remove a > cursed item from it... alternatively you could make a counter for > container items with indicated wether or not it was cursed (and monitored > num. of cursed items in it)... OK. What do you do most: drop/junk/give containers or put items in it? The counter is ok, but is a bit senseless I think. Why not just make a function check_cursed(ch, container) that will check for cursed items and move them to ch, and call it from do_drop etc? Just my two cents.... Gekke Eekhoorn of BUG.
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