>>>>> "mac" == Mac <maclubin@adala.smith.cis.syr.edu> writes: mac> 'ACtually that was the code I was talking about. I seems that mac> it logs an error, well one error for each peice of equipment mac> that each player loads with. From what I have been able to mac> figure out the object loads in nowhere, due to the fact that the mac> objects are loading before the players. I remember some other mac> people writting to this list about this error in the past, mabye mac> someone else can explain it better. Oh yeah you're right. When Crash_load() and save_char() are called the character still is in room NOWHERE. Just replace the lines if ((load_result = Crash_load(d->character))) d->character->in_room = NOWHERE; save_char(d->character, NOWHERE); in interpreter.c, function nanny() with the lines char_to_room(d->character, 3); /* just some empty room ... */ load_result = Crash_load(d->character); save_char(d->character, NOWHERE); char_from_room(d->character); That should do it. Burkhard -- Burkhard Knopf and when they say 'take of his body' e-mail: I think I'll take from mine instead burkhard.knopf@informatik.tu-clausthal.de "Icicle" - Tori Amos
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