Thanx all for the replies to the autoeq patch. Now I am trying to load newbies with eq. The following is code I have edited from Class.c. This code compiles fine, but it has a nice problem that when I run it dumps the core. If I run it again, it works fine though. Go figure. This code was originally used in a 2.2 mud so mabye I am doing it wrong. Thanx for any suggestions or help. /* Some initializations for characters, including initial skills */ void do_start(struct char_data * ch) { int eqlist[] = {3102, /* this is a list of the vnum's of the items */ 3102, /* that you want to give to the players */ 3010, /* it must end with a zero */ 3010, 10, 3043, 3076, 3081, 5428, 0}; int z,weapon; /* variables needed for newbie eq */ void advance_level(struct char_data * ch); GET_LEVEL(ch) = 1; GET_EXP(ch) = 1; set_title(ch, NULL); roll_real_abils(ch); ch->points.max_hit = 10; weapon = 0; switch (GET_CLASS(ch)) { case CLASS_MAGIC_USER: weapon = 7211; break; case CLASS_CLERIC: weapon = 7211; break; case CLASS_THIEF: weapon = 7211; SET_SKILL(ch, SKILL_SNEAK, 10); SET_SKILL(ch, SKILL_HIDE, 5); SET_SKILL(ch, SKILL_STEAL, 15); SET_SKILL(ch, SKILL_BACKSTAB, 10); SET_SKILL(ch, SKILL_PICK_LOCK, 10); SET_SKILL(ch, SKILL_TRACK, 10); break; case CLASS_WARRIOR: weapon = 7211; break; } advance_level(ch); GET_HIT(ch) = GET_MAX_HIT(ch); GET_MANA(ch) = GET_MAX_MANA(ch); GET_MOVE(ch) = GET_MAX_MOVE(ch); GET_COND(ch, THIRST) = 24; GET_COND(ch, FULL) = 24; GET_COND(ch, DRUNK) = 0; ch->player.time.played = 0; ch->player.time.logon = time(0); /* used to give newbies gold if you want */ GET_GOLD(ch) = 5000; z = -1; /* give the objs to the character */ while (eqlist[++z]) obj_to_char(read_object(real_object(eqlist[z]),REAL),ch); /* Give the weapon to the character */ if (weapon != 0) obj_to_char(read_object(real_object(weapon),REAL),ch); }
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