You recently wrote: From: King of the Pridelands <root@pridelands.rh.ncsu.edu> Subject: Re: implement levels I recently made my MUD have 60 levels. I hade to wipe the playerfile afterwards, but I think that you can add code in to auto-imp your player. You have to edit in class.c and structs.h, and maybe constants.c but I can't remeber. For the newerbies out there who has to pwipe each time to re-imp their imps, here's a simple ACMD that should do the trick... you might want to do this on a seperate port number and disable the ACMD afterwards so no one else can take advantage of it: (This is from memory, but I think it's simple enough for me to remember without much loss of accuracy) ACMD(reimpme) { GET_LEVEL(ch) = LVL_IMPL; send_to_char("You're the Boss, boss.\r\n", ch); } That's it. :) OF course, if you want to be really really spiffy, you could throw a few if-checks in there for the hell of it.
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