You recently wrote:
From: King of the Pridelands <root@pridelands.rh.ncsu.edu>
Subject: Re: implement levels
I recently made my MUD have 60 levels. I hade to wipe the
playerfile afterwards, but I think that you can add code in to auto-imp
your player. You have to edit in class.c and structs.h, and maybe
constants.c but I can't remeber.
For the newerbies out there who has to pwipe each time to re-imp their
imps, here's a simple ACMD that should do the trick... you might want
to do this on a seperate port number and disable the ACMD afterwards so
no one else can take advantage of it:
(This is from memory, but I think it's simple enough for me to remember
without much loss of accuracy)
ACMD(reimpme) {
GET_LEVEL(ch) = LVL_IMPL;
send_to_char("You're the Boss, boss.\r\n", ch);
}
That's it. :)
OF course, if you want to be really really spiffy, you could throw a
few if-checks in there for the hell of it.
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