On Mon, 15 Apr 1996, Daniel T. Blue, III wrote: > How can I eliminate the amount of time between when a player enters a > room and when an aggressive mob attacks? Right now, players can enter a > room with a high level aggressive mob, look around, look at the mob, play > parchesi and get away before the mob attacks. > Hmm perhaps an adjustment to the movement routines.. When a player moves in a particular direction, have it cycle through all the mobs in the destination room and check if they are aggressive... if so, have them do their aggressive stuff.. :) If you want to lower the time delay instead of making it instantaneous, I think you'd have to shorten the mob_act pulse length which I think is 10 seconds ... but this would probably slow down your MUD somewhat. Graham Gilmore
This archive was generated by hypermail 2b30 : 12/18/00 PST