Re: Aggressive mobs and pulse_violence

From: Graham Gilmore (gilmore@gmgate.vircom.com)
Date: 04/15/96


On Mon, 15 Apr 1996, Daniel T. Blue, III wrote:

> How can I eliminate the amount of time between when a player enters a 
> room and when an aggressive mob attacks? Right now, players can enter a 
> room with a high level aggressive mob, look around, look at the mob, play 
> parchesi and get away before the mob attacks.
> 
	
	Hmm perhaps an adjustment to the movement routines.. When a 
player moves in a particular direction, have it cycle through all the 
mobs in the destination room and check if they are aggressive... if so, 
have them do their aggressive stuff.. :)  
	If you want to lower the time delay instead of making it 
instantaneous, I think you'd have to shorten the mob_act pulse length 
which I think is 10 seconds ... but this would probably slow down your 
MUD somewhat.

	Graham Gilmore



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