Aggressive mobs and pulse_violence

From: Daniel T. Blue, III (dtblue@nando.net)
Date: 04/15/96


How can I eliminate the amount of time between when a player enters a 
room and when an aggressive mob attacks? Right now, players can enter a 
room with a high level aggressive mob, look around, look at the mob, play 
parchesi and get away before the mob attacks.



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