On Tue, 16 Apr 1996, Hades wrote: > for(mob = ch->in_room; mob; mob = mob->next_in_room) /* I dunno wtf the > if(MOB_FLAGGED(mob, MOB_AGGRESSIVE)) actual next pointer > break; is called */ > if(mob && !FIGHTING(mob)) /* We dont want a fignting mob to hit someone else > do_hit(mob, ch, TYPE_UNDEFINED); I guess the seccond line should be : if(!MOB_FLAGGED(mob, MOB_aggresive)) If you don't you'll have strange results.. hehehe (like newbies beeing killed a lot :-() ) Regards, Con d. -- *************************************************************************** * * Visit my homepage: * * Rasmus Rønlev DOEK'94 * http://www.econ.cbs.dk/people/raro94ab * * Student instructor * Visit my Multi User Dungeon (MUD): * * * ns3.ptd.net 5000 or 198.80.46.3 5000 * *************************************************************************** * * * Student, B.Sc in Computer Science and Business Administration * * * ***************************************************************************
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