On Mon, 15 Apr 1996, Daniel T. Blue, III wrote: > How can I eliminate the amount of time between when a player enters a > room and when an aggressive mob attacks? Right now, players can enter a > room with a high level aggressive mob, look around, look at the mob, play > parchesi and get away before the mob attacks. Havent looked into this, but how about making the check in the perform_move routine(s) ? I.e. check if the moblist of the room you enter has AGGR mobs ? Seems like that would enable yo uto kickbutt 0 nannosecconds after the char enters the room. Regards, Con d. -- *************************************************************************** * * Visit my homepage: * * Rasmus Rønlev DOEK'94 * http://www.econ.cbs.dk/people/raro94ab * * Student instructor * Visit my Multi User Dungeon (MUD): * * * ns3.ptd.net 5000 or 198.80.46.3 5000 * *************************************************************************** * * * Student, B.Sc in Computer Science and Business Administration * * * ***************************************************************************
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