FW: Aggressive mobs and pulse_violence

From: MEZICK, ANGUS (AMEZICK@corporate.pria.com)
Date: 04/16/96


don't forget about checks for CAN_SEE(mob,vict) {something like this} and a 
sneak check, otherwise you might as well kill the sneak skill
 ----------
From: owner-circle
To: Hades
Cc: dtblue; circle
Subject: Re: Aggressive mobs and pulse_violence
Date: Tuesday, April 16, 1996 2:06PM

On Tue, 16 Apr 1996, Hades wrote:

> for(mob =3D ch->in_room; mob; mob =3D mob->next_in_room) /* I dunno wtf t=
he
>   if(MOB_FLAGGED(mob, MOB_AGGRESSIVE))=09=09=09actual next pointer
>     break;=09=09=09=09=09=09is called */
> if(mob && !FIGHTING(mob)) /* We dont want a fignting mob to hit someone e=
lse
>   do_hit(mob, ch, TYPE_UNDEFINED);


I guess the seccond line should be :

    if(!MOB_FLAGGED(mob, MOB_aggresive))

If you don't you'll have strange results.. hehehe (like newbies beeing=20
killed a lot :-() )


Regards,
Con

d.
 --
***************************************************************************
*                            *    Visit my homepage:                      *
*   Rasmus R=F8nlev DOEK'94    *    http://www.econ.cbs.dk/people/raro94ab =
 *
*   Student instructor       *    Visit my Multi User Dungeon (MUD):      *
*                            *    ns3.ptd.net 5000 or 198.80.46.3 5000    *=
  =20
***************************************************************************
*                                                                         *
*      Student, B.Sc in Computer Science and Business Administration      *
*                                                                         *
***************************************************************************



This archive was generated by hypermail 2b30 : 12/18/00 PST