On Wed, 17 Apr 1996, Steve wrote: > although there are advantages and disadvantages to BOTH of these systems, > is it possible to do switch between char and line mode while the player is > mudding, (i.e. for Full Screen editor, etc) that would cut back on > bandwidth usage and provide for a nice interface. anybody intested in > such a project please let me know... (dont have anything really planned, > but would like to help as much as possible) > > Steve > quickey@cyberverse.com > > On my MUD I wrote a fullscreen editor similar to the vi editor and the mud automatically switches the persons telnet client to character mode once in the fullscreen editor, and then back to line mode afterward. Basically it required modifications to the code which grabs input from players sockets to get one character (and also to check more often for characters otherwise it lags to hell). The only problem is that people who use clients (tintin, tinyfugue and the like) need patches to allow the client to send char-by-char as well, otherwise the editor is useless :) Anyhow, switching to char-mode and back to line-mode etc minimizes any lag or bandwidth waste, and it runs quite smoothly from what I've seen thus far in its few months that I popped the editor in. Bitch of a project to write the interface, but well worth it to try out. Dest
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