On Wed, 17 Apr 1996, Tom Hartig wrote: > On my MUD I wrote a fullscreen editor similar to the vi editor and the > mud automatically switches the persons telnet client to character mode > once in the fullscreen editor, and then back to line mode afterward. > Basically it required modifications to the code which grabs input from > players sockets to get one character (and also to check more often for > characters otherwise it lags to hell). The only problem is that people > who use clients (tintin, tinyfugue and the like) need patches to allow > the client to send char-by-char as well, otherwise the editor is useless :) I was wondering how willing you'd be to share your work. I want to write my fullscreen editor to operate in line mode because netlag is a major problem for me, but if you have something similar that works in character mode I'd be interested in seeing it. I could, perhaps, hack it in so the user has a choice of character or line mode (as well as the standard editor choice... bleah :), thus giving users that are on console or close enough to the machine another advantage. Hmmm... I have the source for vim already on hand... maybe if I just rework that code a lot... -- Michael Buselli m-buselli@uchicago.edu http://student-www.uchicago.edu/users/mhbusell/
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