> > > > On Fri, 19 Apr 1996, corey hoitsma wrote: > > > IE > > > kick > > > Your kick -- DESTORYS -- the large dragon! > > > Here, DESTORYS would change according to how much hp it took.. just like > > > with hitting.. > > > Suggestion... make that 'destroys' not 'destorys' (= > > I disagree. I think it could add a whole new element to the game if a > monster could be kicked so hard that he no longer remembers his past > (i.e., if you could de-story him). > > -je > That was REALLY bad jeremy... REAL bad :) Hades
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