On Tue, 23 Apr 1996, Hades wrote: > > > > On Mon, 22 Apr 1996, Draco Paladine wrote: > > > > > Is there a way to have Mobs GAIN xp, everytime THEY kill something or > > > someone? > > > I mean there are some tough mobs out there that if in reality they would > > > be gaining xp for killing that many players! > > > > > > has anyone ever implimented this before? > > > > Yep I think Jeremy has :) Somebody correct me if I'm wrong, but this is > > standard in circle. I'm not sure if mobs get exp for every hit (I think > > they do), but they definitely get exp for player kills in circle 3.0. > > Which I think is a bad idea, and I took it out. Has anyone ever seen a > player let a mob he can kill relastively easy kill a junk character over and > over and over and over until that mob was worth 10x the exp, then kill it > and fly up 7 levels at once? Wow I've never seen or heard of that. I can see how that could easily get out of hand. What if mobs who made a few kills gained levels, and with those levels came more barehand damage dice? After all, if PC's get better as they gain exp, I think mobs should too :) > Hades - "PC's are always smarter than the hardest mobs, remember that." Sure but use coders just have to be sneakier :) Sam
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