Re: Mob Experience

From: Sammy (samedi@clark.net)
Date: 04/22/96


On Tue, 23 Apr 1996, Hades wrote:

> > 
> > On Mon, 22 Apr 1996, Draco Paladine wrote:
> > 
> > > Is there a way to have Mobs GAIN xp, everytime THEY kill something or
> > > someone?
> > > I mean there are some tough mobs out there that if in reality they would
> > > be gaining xp for killing that many players!
> > > 
> > > has anyone ever implimented this before?
> > 
> > Yep I think Jeremy has :)  Somebody correct me if I'm wrong, but this is 
> > standard in circle.  I'm not sure if mobs get exp for every hit (I think 
> > they do), but they definitely get exp for player kills in circle 3.0.
> 
> Which I think is a bad idea, and I took it out. Has anyone ever seen a
> player let a mob he can kill relastively easy kill a junk character over and
> over and over and over until that mob was worth 10x the exp, then kill it
> and fly up 7 levels at once?

Wow I've never seen or heard of that.  I can see how that could easily 
get out of hand.  What if mobs who made a few kills gained levels, and 
with those levels came more barehand damage dice?  After all, if PC's get 
better as they gain exp, I think mobs should too :)

> Hades - "PC's are always smarter than the hardest mobs, remember that."

Sure but use coders just have to be sneakier :)

Sam



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