> > On Mon, 22 Apr 1996, Draco Paladine wrote: > > > Is there a way to have Mobs GAIN xp, everytime THEY kill something or > > someone? > > I mean there are some tough mobs out there that if in reality they would > > be gaining xp for killing that many players! > > > > has anyone ever implimented this before? > > Yep I think Jeremy has :) Somebody correct me if I'm wrong, but this is > standard in circle. I'm not sure if mobs get exp for every hit (I think > they do), but they definitely get exp for player kills in circle 3.0. Which I think is a bad idea, and I took it out. Has anyone ever seen a player let a mob he can kill relastively easy kill a junk character over and over and over and over until that mob was worth 10x the exp, then kill it and fly up 7 levels at once? Before I took out that code players would feed junk characters to a mob over and over, jacking the mobs exp up through the roof. Then, they kill it for massive exp. Highly abuseable code, and not really necessary either. Hades - "PC's are always smarter than the hardest mobs, remember that."
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