On Tue, 23 Apr 1996, Hades wrote: > Which I think is a bad idea, and I took it out. Has anyone ever seen a > player let a mob he can kill relastively easy kill a junk character over and > over and over and over until that mob was worth 10x the exp, then kill it > and fly up 7 levels at once? > > Before I took out that code players would feed junk characters to a mob over > and over, jacking the mobs exp up through the roof. Then, they kill it for > massive exp. Highly abuseable code, and not really necessary either. I think it's kind of nice, actually. If I was planning on keeping levels I'd probably do something like making my mobiles gain levels and with levels get stronger. Maybe add a skill automatically or make them hunt a teacher and instead of killing it, practice at it ;). Then that mob can use spells and skills like most players -- completely at random. I don't know about you, but when I was a player I only remember using combat spells to initiate fights and at random in the middle of fights then pressing, "!" to cast it again and again... ;) Healing I never cast on anyone but my group members or myself. As a warrior I used skills just as randomly, but less often because of wait states. As a thief, I backstabbed to start, and found myself often fleeing and coming back for some more :)
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