What kind of exp alograthim are you planning on using, Jer? I use one in my MUD, but I don't much like it and it's really sloppy code, I'm planning on eventually removing levels, but I don't know when/if I'll do it. Anyway, sounds cool all around. That way, adding levels will be very easy, and removing the level code will be a bit easier, apparently. Now if we just didn't have to come up with odd solutions for fixing the problem of people not being immortal any more after adding levels. I wonder if I can hack up a small utility to do this? I won't be able to test it, but if I do, I'll put it up on the CircleMUD ftp site (note, __If I do it__).
This archive was generated by hypermail 2b30 : 12/18/00 PST