I think some people are making languages out to be more difficult than they should be. The _players_ should have no way of translating something. If they can, what's the point of having _character_-based language skills? Eventually the player will learn what means what (such as the stock say_spell function, a dimwitted fighter played by someone who knows all the syllables will have no fear of someone chanting "qfoi dies" (create light, if I got it right)). All the player should see is whatever the text says, or some indication that the _character_ couldn't understand it. Successful attempts should increase skill by some amount based on how difficult a language is, or whatever factors are suitable for the game. Showing anything else is just eye-candy. <insert disclaimer regarding personal opinion here> - Mark markd@eskimo.com (finger markd@eskimo.com for my PGP signature) http://www.eskimo.com/~markd U.S.A. Home of the Alternate Reality page
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