> > >I was wondering if the diverse olcs had support for spec_procs yet, > >because if they didn't I might have something nice... > > >Basically, it allows you to give protos a specproc from in the > >mob/obj/wld files. > nod, our olc has this, though its not oasis or sam's, it's my own little pet project... basically for what yer sayin, i just added a spc_ bitvector to npc_specials so builders can flag a mob with any number or combination of spec_procs...though im up to 29 so ill prolly have to add another bitv on that note, one of the other things ive added to our olc, which be RoAOLC (:P original eh?) is mobprocs _creatable_ online, not just assignable.. for instance you can build a mobproc online and have two mobs chat with each other, or have a guard walk around to different posts, or basically, they can do anything, the mobproc can be like max_string_length or around there, it opens up a ton of possibilities, and along with that i have olcable mob reactors, which allow builders to assign mobs reactions to commands that players type in, be they in the command list or not (just string match on command entered) also got a slew of other online stuff with this olc, like olcable mob randoms like a babbling mob you can just make him do stuff at random whats really kewl is combining the mobprocs with reactors, like have a player trigger the beginning of a mobproc, or end one in progress im gonna expand that over the summer(when finals are over and such) to add a whole bunch of predefined commands specifically for mobprocs and as long as im blabbin about our olc, ill mention ive added olhc and olsc, which is online help file creation and online social creation, allowing help files and socials to be created/editted online on the fly and immediately available for use, saves me a *ton* of time instead of having to incorporate help file and social file updates offline ( i like to code, but i dont like to cut and paste helps and socials :P ) basically RoAOLC now at version 2.0 has a tons of stuff i havent seen before along with everything i have seen before, cause if i see something i like about other olcs, i add it :) what im gettin at is perhaps trying to encapsulate all this stuff into a complete olc package? then possibly making it publically available..? it's all menu driven of course with multiple levels of submenus making it real easy to use, and even though ive bumped it to version 2.0, im constantly making improvements and additions to it as well as streamlining it and making it as efficient as possible... itd be a major project because its so completely incorporated into the mud right now, mostly because i never considered making it a seperate package or whatnot... well, get ahold of me if yer interested, but be warned, this is certainly nothing that can be added easily by someone new to C and/or circle code maybe stop by the mud and ill throw up an ambassador account with privs and let some of you gurus take a gander at it and maybe suggest improvements or whatever, i wanna hear feedback from some of the other OLC creators scattered around the net, so i can make RoAOLC as robust as possible... so, if yer involved in producing or doing major updates to an existing OLC, i'd like for ya to stop our mud and take a gander at this one so i can hear yer questions/comments/concerns/flames... note: i expect flames anyways, on this list, it's a given :P Realms of Aurealis roa.sunyit.edu 4000 and look for Vall, im usually on in the evening est ok enough blabbing l8r <all flames email only, save bandwidth :P>
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