On Wed, 1 May 1996, JRhone wrote: Damn, hate to spam channel but, this wins the academy award for run-on sentence(s). :P > > nod, our olc has this, though its not oasis or sam's, it's my own little > pet project... basically for what yer sayin, i just added a spc_ bitvector > to npc_specials so builders can flag a mob with any number or combination > of spec_procs...though im up to 29 so ill prolly have to add another bitv > > on that note, one of the other things ive added to our olc, which be RoAOLC > (:P original eh?) is mobprocs _creatable_ online, not just assignable.. > for instance you can build a mobproc online and have two mobs chat with > each other, or have a guard walk around to different posts, or basically, > they can do anything, the mobproc can be like max_string_length or around > there, it opens up a ton of possibilities, > and along with that i have olcable mob reactors, which allow builders to > assign mobs reactions to commands that players type in, be they in the > command list or not (just string match on command entered) > also got a slew of other online stuff with this olc, like olcable mob > randoms like a babbling mob you can just make him do stuff at random > > whats really kewl is combining the mobprocs with reactors, like have a > player trigger the beginning of a mobproc, or end one in progress > im gonna expand that over the summer(when finals are over and such) > to add a whole bunch of predefined commands specifically for mobprocs > > and as long as im blabbin about our olc, ill mention ive added olhc and > olsc, which is online help file creation and online social creation, > allowing help files and socials to be created/editted online on the fly > and immediately available for use, saves me a *ton* of time instead of > having to incorporate help file and social file updates offline ( i like > to code, but i dont like to cut and paste helps and socials :P ) > > basically RoAOLC now at version 2.0 has a tons of stuff i havent seen > before along with everything i have seen before, cause if i see something > i like about other olcs, i add it :) > > what im gettin at is perhaps trying to encapsulate all this stuff into a > complete olc package? then possibly making it publically available..? > it's all menu driven of course with multiple levels of submenus making it > real easy to use, and even though ive bumped it to version 2.0, im > constantly making improvements and additions to it as well as > streamlining it and making it as efficient as possible... > > itd be a major project because its so completely incorporated into the > mud right now, mostly because i never considered making it a seperate > package or whatnot... > > well, get ahold of me if yer interested, but be warned, this is certainly > nothing that can be added easily by someone new to C and/or circle code > > maybe stop by the mud and ill throw up an ambassador account with privs and > let some of you gurus take a gander at it and maybe suggest improvements > or whatever, i wanna hear feedback from some of the other OLC creators > scattered around the net, so i can make RoAOLC as robust as possible... > > so, if yer involved in producing or doing major updates to an existing > OLC, i'd like for ya to stop our mud and take a gander at this one so i > can hear yer questions/comments/concerns/flames... note: i expect flames > anyways, on this list, it's a given :P > > Realms of Aurealis > roa.sunyit.edu 4000 > > and look for Vall, im usually on in the evening est > > ok enough blabbing > l8r > > <all flames email only, save bandwidth :P> > _/_/_/_/_/_/_/_/_/_/ _/ Classic@Cloud9.net _/ http://www.cloud9.net/~classic _/_/_/_/_/_/_/_/_/_/
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